use lookup table for malloc bin index instead of float conversion

float conversion is slow and big on soft-float targets.

The lookup table increases code size a bit on most hard float targets
(and adds 60byte rodata), performance can be a bit slower because of
position independent data access and cpu internal state dependence
(cache, extra branches), but the overall effect should be minimal
(common, small size allocations should be unaffected).
This commit is contained in:
Szabolcs Nagy
2016-12-17 18:16:43 -05:00
committed by Rich Felker
parent 7a4c25d780
commit 61ff1af76f
+12 -2
View File
@@ -111,19 +111,29 @@ static int first_set(uint64_t x)
#endif
}
static const unsigned char bin_tab[60] = {
32,33,34,35,36,36,37,37,38,38,39,39,
40,40,40,40,41,41,41,41,42,42,42,42,43,43,43,43,
44,44,44,44,44,44,44,44,45,45,45,45,45,45,45,45,
46,46,46,46,46,46,46,46,47,47,47,47,47,47,47,47,
};
static int bin_index(size_t x)
{
x = x / SIZE_ALIGN - 1;
if (x <= 32) return x;
if (x < 512) return bin_tab[x/8-4];
if (x > 0x1c00) return 63;
return ((union { float v; uint32_t r; }){(int)x}.r>>21) - 496;
return bin_tab[x/128-4] + 16;
}
static int bin_index_up(size_t x)
{
x = x / SIZE_ALIGN - 1;
if (x <= 32) return x;
return ((union { float v; uint32_t r; }){(int)x}.r+0x1fffff>>21) - 496;
x--;
if (x < 512) return bin_tab[x/8-4] + 1;
return bin_tab[x/128-4] + 17;
}
#if 0